![]() Players will want to come back and try their luck at beating it, experimenting with character combinations and being more mindful of monster behaviours. In many ways, that is a positive for Last Bastion. It is easy to understand what you need to do in the game, but extremely hard to learn how to do it well. However, it requires the experience of seasoned co-operative players versed in their strategies and with well-oiled teamwork to win. Its rules are easy to learn, iconology is clear and the rule book (a big improvement on the Ghost Stories’ rule book!) does a really good job of walking players through all the minutia. In some ways, Last Bastion could be an entry-level game. Failing to defeat a monster essentially wastes players’ turn, and when every move matters, this can be devastating. The probability of rolling the colour you need is low, so having resources as back-up is always a good idea, yet they come in limited supply as well. To kill monsters, players will need to roll the number of symbols matching the monster card or failing that, supplement it with resource tokens. This is slightly undermined by the dice combat, as the element of luck adds frustration to gameplay that is already tough. Doing so will require tactical precision and preparation from players, where every move is meticulously planned, and every available resource accounted for. As in any tough co-operative game, there are many ways to lose and only one to win – defeat the powerful warlord that appears towards the end of the game. In fact, it may be many games later that they will secure their first victory. Last Bastion is not a game players will likely win on their first try. Suddenly, players find that their resources are too few and their own abilities, as powerful as they are, barely manage to dispense the most dangerous enemies. One unlucky draw or ability that was not dealt with in time can cause a cascade that overruns the whole board. They also have special abilities: some are triggered when the cards are first added to the board, others have an ongoing effect and even with their last dying breath some monsters can send additional nastiness the players’ way. But as the horde of monsters grows around the bastion the first semblance of panic begins to set in. You feel all-powerful and are just about managing to dispatch monsters as soon as they come up. In fact, as the game begins, it is easy to be lulled into a false sense of security. While that’s plenty of power to throw at the enemy, players will need to take full advantage of all of it, because the monsters hit back just as hard – and they have the numbers. Each character also has a special power that is either a passive ability or activated as a bonus action. The bastion is composed of a random three by three grid of tiles, each with their own unique ability that help heroes keep waves of enemies at bay. Set in a fantasy setting, players in Last Bastion are a group of eclectic heroes trying to defend their four-towered bastion from the horde of monsters assaulting it. The former has a more modern aesthetic and its playtime is slightly less, however, the main principles of the game largely remains the same. Publishers use these marks when books are returned to them.Last Bastion is a re-work and a re-theme of Ghost Stories, a co-operative game beloved for its toughness. ![]()
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